Halo : Reach 2010
#42
Posted 17 June 2010 - 12:42 PM
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Halo: Reach's Firefight will not only be fully integrated into the game's matchmaking, but you'll also have complete control over the customisation of your character between each set, round and wave.
#43
Posted 11 July 2010 - 07:36 PM

Here are the first 6.
* A Monument to All Your Sins – Complete each Campaign Mission on Legendary – alone.
* Banshees, Fast and Low – Hijack a Banshee during the Reach Campaign.
* Yes, Sensei – Earn a First Strike Medal in a Matchmaking game.
* A New Challenger – Complete all of the Daily Challenges in a given day.
* Make It Rain – Purchase an item from the Armory that requires the rank of Lt. Colonel.
* If They Came to Hear Me Beg – Perform an Assassination against an Elite to survive a fall that would’ve been fatal.
Legendary alone?! Shiiiit....
#44
Posted 11 July 2010 - 07:43 PM
that sounds fun
#45
Posted 17 July 2010 - 10:10 PM
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"Seriously Dan, what the hell does Master Chief have to do with all this?" Well, he's shown in the Armory image, as is Cortana, as is Buck from ODST and also the franchise's staple, Sgt. Johnson. What does that mean exactly? Well, Bungie doesn't even refer to it or even acknowledge it, so what it means, we don't quite know yet. Unlockable skins? Firefight Voices? Mentors? Spiritual guides? Prom dates? Your guess is as good as ours at the moment.
#46
Posted 23 July 2010 - 11:53 AM
http://www.wired.com...reach-xbox-360/
info found at neo gaf!
#49
Posted 27 July 2010 - 05:26 PM
#50
Posted 27 July 2010 - 05:44 PM
Well tbh only really wanted to play tank jenga..
#51
Posted 27 July 2010 - 05:46 PM
#52
Posted 27 July 2010 - 06:38 PM
sambob, on 27 July 2010 - 05:26 PM, said:
Yeah the community maps playlist they
used to have was ace too. And the mongoose race tracks. Looks lot easier to build stuff in the new forge too.
#54
Posted 29 July 2010 - 08:58 PM
Sly Reflex, on 27 July 2010 - 05:46 PM, said:
that sounds crackin sly. i used to think itd be cool if there was a monitor fella who could see everything his team mates could see, kinda like gorman in Aliens, through helmet cams. perhaps when available also looking through things like UAVs (i suppose earnt via kills as per sly's idea) for an even superior tactical advantage. he could advise them tactically, lay down markers, perhaps tag enemies, itd be awesome, but then with the strategic resources element you mentioned itd be double awesome
#56
Posted 04 August 2010 - 07:20 PM
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Apparently, Reflection is an incredibly faithful remake of of Ivory Tower, complete with the elevator-accessible sniper platform also known as the 'Surprise Tower of Death'. Reach's new hologram armour ability makes camping much tougher though, so there's no lurking on the corners while brandishing a sword.
Meanwhile, the jetpack ability makes those difficult jumps in Reflection super-easy and helps in leaping to the new third level added to Zealot, which otherwise adheres to the original layout of Midship. The newly-added third tier also has lower gravity than the rest of the map, so you'll presumably be able to jump much higher than usual and climb to stratospheric heights with the jetpack.
As well as these two Halo 2 maps, IGN also revealed a new Invasion map called Spire, which tasks the Spartan team with assaulting the huge tower, while staving off the Covenant on each level as it unlocks.

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